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    <title>SerranWorks — By Sign And Seal Devlog</title>
    <link>https://serranworks.com/by-sign-and-seal/</link>
    <description>Development updates from SerranWorks.</description>
    <item>
      <title>Finding the Sound of the Dungeon</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/finding-the-sound-of-the-dungeon/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/finding-the-sound-of-the-dungeon/</guid>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
      <description>Building a dark-cozy musical identity and a reactive soundscape for the forgotten places beneath the Veil.</description>
    </item>
<item>
      <title>Prototype 1 Complete</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/prototype-one-complete/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/prototype-one-complete/</guid>
      <pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate>
      <description>The first complete gameplay prototype reaches a major milestone with its full expedition loop in place.</description>
    </item>
<item>
      <title>From Rooms to Expeditions</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/from-rooms-to-expeditions/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/from-rooms-to-expeditions/</guid>
      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
      <description>Connecting individual dungeons through a procedural world map, persistent progress, and distinct environments.</description>
    </item>
<item>
      <title>Making Every Decision Matter</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/making-every-decision-matter/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/making-every-decision-matter/</guid>
      <pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate>
      <description>Transforming hazards into choices and giving players new ways to manage uncertainty.</description>
    </item>
<item>
      <title>Building the Core Gameplay</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/building-the-core-gameplay/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/building-the-core-gameplay/</guid>
      <pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate>
      <description>Turning the design pillars into a playable loop built around movement, clues, deduction, and risk.</description>
    </item>
<item>
      <title>The Beginning — Reinventing Minesweeper</title>
      <link>https://serranworks.com/by-sign-and-seal/devlog/the-beginning-reinventing-minesweeper/</link>
      <guid>https://serranworks.com/by-sign-and-seal/devlog/the-beginning-reinventing-minesweeper/</guid>
      <pubDate>Sun, 11 Jan 2026 00:00:00 GMT</pubDate>
      <description>How the logic of Minesweeper became the foundation of a physical dungeon adventure.</description>
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