A single dungeon wasn’t enough.

The next milestone was connecting everything into a real adventure.

World map

The prototype now includes a procedural expedition map.

Instead of isolated levels, players progress through connected locations.

Each expedition becomes unique.

Six environments

The world now includes multiple environments:

  • Guild Hall
  • Desecrated Ossuary
  • Gloom Archive
  • Rotwood Grotto
  • Sunken Reliquary
  • Heart Below

Each has its own visual identity and atmosphere.

Persistence

Progress now carries between rooms.

  • Gold
  • Inventory
  • Purchased items
  • Previously secured hazards

Your expedition becomes a continuous journey rather than disconnected matches.

Shop

Between dungeons you can visit a shop.

Supplies matter.

Running out of sealing tools can completely change how you approach the next room.

Looking like a real game

This was also the point where the project moved to its current visual presentation.

  • Shared 3D world
  • Orthographic camera
  • Parallax backgrounds
  • Animated veil
  • 3D characters

The game finally started looking like the vision I had in mind.